教师名录

电话:021-34204142
邮箱:yangxubo [AT] sjtu.edu.cn
所在研究所:空间智能软件研究所
个人简介
教育背景
1995年-1998年 浙江大学计算机系CAD&CG国家重点实验室,博士
1992年-1995年 浙江大学计算机系CAD&CG国家重点实验室,硕士
1988年-1992年 国防科技大学计算机系,本科
工作履历
2003年-至今,上海交通大学计算机系、软件学院、计算机学院
2012年-2013年,美国北卡大学教堂山分校计算机系增强现实组,访问教授
2001年-2003年,新加坡国立大学计算机与工程系混合现实实验室,研究职位
1998年-2001年,德国Fraunhofer研究所媒体通讯所虚拟现实系,博士后
教授课程
VR/AR&游戏设计与开发
计算机图形学
计算机动画原理与技术(研究生)
论文发表
1. Cheng Shang, Liang An, TingTing Li, Jiajun Zhang, Yuxiang Zhang, Jidong Tian, Yebin Liu, Xubo Yang. "Consistent 3D Human Reconstruction from Monocular Video: Learning Correctable Appearance and Temporal Motion Priors." IEEE Transactions on visualization and computer graphics. 2025 (preprint).
2. Yue Wang, Yan Zhang, Xuanhui Yang, Hui Wang, Xubo Yang. “Scene-Based Foveated Fluid Animation in Virtual Reality.” IEEE Transactions on visualization and computer graphics. 31(12): 10667-10680 (2025).
3. Hui Wang, Zhi Wang, Shulin Hong, Xubo Yang, and Bo Zhu. “A Moving Least-Squares/Level-Set Particle Method for Bubble and Foam Simulation.” IEEE Transactions on visualization and computer graphics, 31(8): 4414-4428 (2025).
4. Yan Zhang, Shulin Hong, Weike Qian, Keyao You, Hangyu Zhou, Kiyoshi Kiyokawa, and Xubo Yang. "Color Correction for Occlusion-Capable Optical See-Through Head-Mounted Displays by Using Phase-Modulation." IEEE Conference Virtual Reality and 3D User Interfaces (VR), pp. 268-276, 2025.
5. Yue Wang, Yan Zhang, Xuanhui Yang, Hui Wang, Dongxu Liu, and Xubo Yang. "Foveated fluid animation in virtual reality." In 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), pp. 535-545. IEEE, 2024.
6. Yan Zhang, Keyao You, Xiaodan Hu, Hangyu Zhou, Kiyoshi Kiyokawa, and Xubo Yang. "Retinotopic foveated rendering." IEEE Conference Virtual Reality and 3D User Interfaces (VR), pp. 903-912. 2024.
7. Jiannan Ye, Xiaoxu Meng, Daiyun Guo, Cheng Shang, Haotian Mao, Xubo Yang: Neural foveated super-resolution for real-time VR rendering. Computer Animation and Virtual Worlds 35(4) (2024)
8. Ye Pan, Ruisi Zhang, Shengran Cheng, Shuai Tan, Yu Ding, Kenny Mitchell, and Xubo Yang. "Emotional voice puppetry." IEEE Transactions on Visualization and Computer Graphics 29, no. 5 (2023): 2527-2535. (Journal Track Paper of IEEE VR 2023).
9. Yan Zhang, Xiaodan Hu, Kiyoshi Kiyokawa, and Xubo Yang. "Add-on occlusion: Turning off-the-shelf optical see-through head-mounted displays occlusion-capable." IEEE Transactions on Visualization and Computer Graphics 29, no. 5 (2023): 2700-2709. (Journal Track Paper of IEEE VR 2023).
10. Xuanhui Yang, Yan Zhang, Xubo Yang. Redirected Placement: Evaluating the Redirection of Passive Props during Reach-to-Place in Virtual Reality. VRST 2023: 36:1-36:11.
11. Nianchen Deng, Zhenyi He, Jiannan Ye, Budmonde Duinkharjav, Praneeth Chakravarthula, Xubo Yang, and Qi Sun. “FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality,” in IEEE Transactions on Visualization and Computer Graphics, vol. 28, no. 11, pp. 3854-3864, Nov. 2022, doi: 10.1109/TVCG.2022.3203102. (ISMAR 2022 Best Journal Paper Award)
12. Jiannan Ye, Anqi Xie, Susmija Jabbireddy, Yunchuan Li, Xubo Yang, and Xiaoxu Meng. “Rectangular Mapping-based Foveated Rendering.” In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 756-764. IEEE, 2022.
13. Wentao Chen, Tian Sang, Yitian Ma, Qian Chen, Yuwei Xiao, Zhigeng Pan, and Xubo Yang. “Real-time simulation of violent boiling in concentrated sulfuric acid dilution.” The Visual Computer 37, no. 9 (2021): 2631-2642. (CGI 2021 Best Interdisciplinary Paper).
14. Yuwei Xiao, Szeyu Chan, Siqi Wang, Bo Zhu, and Xubo Yang. “An adaptive staggered-tilted grid for incompressible flow simulation.” ACM Transactions on Graphics (SIGGRAPH ASIA 2020) Vol 39, no. 6 (2020): 1-15.
15. Hui Wang, Yongxu Jin, Anqi Luo, Xubo Yang, and Bo Zhu. “Codimensional Surface Tension Flow Using Moving-Least-Squares Particles”. ACM Transactions on Graphics (SIGGRAPH 2020), 39(4) 2020: 42-1.
16. Jerome Wan, Guillaume Mougeot, and Xubo Yang. “Dense feature pyramid network for cartoon dog parsing.” The Visual Computer 36, no. 10 (2020): 2471-2483.
17. Xiangyun Xiao, Hui Wang, and Xubo Yang. “A CNN‐based Flow Correction Method for Fast Preview.” In Computer Graphics Forum (Special Issue of Eurographics 2019), vol. 38, no. 2, pp. 431-440. 2019.
18. Xiangyun Xiao, Yanqing Zhou, Hui Wang, and Xubo Yang. “A Novel CNN-based Poisson Solver for Fluid Simulation.” IEEE Transactions on visualization and computer graphics, 26, 3(2018): 1454-1465.
19. Jieyu Chu, Nafees Bin Zafar, Xubo Yang. A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation. ACM Transactions on Graphics (presented at SIGGRAPH 2017), 36, no. 4 (2017).
20. Lele Feng, Xubo Yang, Shuangjiu Xiao. MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR. Proceedings of the IEEE Virtual Reality, March 17-22, Los Angeles, USA, 2017.
21. Xiangyun Xiao*, Shuai Zhang*, Xubo Yang. Real-time high-quality surface rendering for large scale particle-based fluids. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, 2017. (*equally contributed authors)
22. Yang Yang, Xubo Yang, Shuangcai Yang. A Fast Iterated Orthogonal Projection Framework for Smoke Simulation. In IEEE Transactions on Visualization and Computer Graphics, 2016;22(5):1492-1502.
23. Cheng Yang, Xubo Yang, Xiangyun Xiao. Data-driven Projection Method in Fluid Simulation. Computer Animation and Virtual Worlds 27.3-4 (2016): 415-424. (Special Issue of the 29th International Conference on Computer Animation and Social Agents, CASA 2016).
24. Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu. Position-based Fluid control. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games(i3D) 2015 (San Francisco, USA, Feb 27-Mar 1, 2015).
25. Mao Ye, Huamin Wang, Nianchen Deng, Xubo Yang and Ruigang Yang. Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera. In IEEE Transactions on Visualization and Computer Graphics (IEEE Virtual Reality 2014), 2014 Apr;20(4):550-559
26. Xiaoyue Wu, Xubo Yang, Yang Yang. A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation. Computer Graphics Forum, Vol. 32, No. 2pt4, pp. 389-397. 2013. (Special Issue of Eurographics 2013) Girona, Spain, May 6-10, 2013.
27. Andrew Maimone, Xubo Yang, Nate Dierk, Andrei State, Mingsong Dou, and Henry Fuchs. "General-purpose telepresence with head-worn optical see-through displays and projector-based lighting." IEEE Virtual Reality 2013 (Orlando, FL, USA, March 16-23, 2013) (IEEE VR 2023 Best Short Paper Award).
28. Bo Zhu, Xubo Yang, Ye Fan. Creating and Preserving Vortical Details in SPH Fluid. Computer Graphics Forum,Vol. 29, No. 7, pp. 2207-2214, 2010, (Special Issue of Pacific Graphics 2010).
29. Jie Tan, XuBo Yang, Xin Zhao, and ZhanXin Yang. "A multi-layer grid approach for fluid animation." Science China Information Sciences 54, no. 11 (2011): 2269-2278.
30. Jie Tan and XuBo Yang. "Physically-based fluid animation: A survey." Science in China Series F: Information Sciences 52, no. 5 (2009): 723-740.
资助项目
“Computational approaches for cross-scale complex liquid-multi-material coupling simulation”, National Science Foundation of China (NSFC), 2023-2026 (PI).
“Mixed Reality Laboratory Simulation for K-12 Education”, National Key Research & Development Project of China, May 2018-April 2021 (PI).
“3D Digital Twins based on Learning and Mapping from Automobile Videos”, 2020-2021. (PI)
“Augmented Reality Head-Up Display Systems”, SAIC Motor Co. Ltd., 2016-2019. (PI)
“Data-Driven Computational Model and Approaches for Fluid Simulation”, National Science Foundation of China (NSFC), 2018-2021 (PI).
“Shape Preserving Theory and Approach for Fluid Animation”, NSFC, 2014- 2017 (PI).
“Compressed Sampling for Large-scale Fluid Animation”, NSFC, 2012- 2015 (PI).
“Detail Simulation for High Resolution Fluid Animation”, NSFC, 2010- 2012 (PI).
“Key Technologies of Projector-based Spatial Augmented Reality,” National High Technology R&D Program of China, 2006- 2009 (PI).
“Image based relighting and novel view synthesis,” Omron Research Grants, 2006-2008 (PI).
“Augmented Reality Techniques for Unprepared Environment,” China Ministry of Education Fund, 2005- 2007 (PI).
“Remote Rendering System for Digital Media Applications,” National High Technology R&D Program of China, 2005-2006.
获奖信息
IEEE VR 2013 最佳论文奖
IEEE ISMAR 2022 最佳论文奖 Best Journal Paper Award
上海市一流本科课程
学术服务
IEEE VR 2023/2024 (CCF A) 大会主席
IEEE VR 2020/2021 (CCF A) 程序主席
ICXR 2025 大会主席
EuroXR 2024 大会主席
EuroXR 2022 程序主席
ChinaVR 共同程序主席
计算机辅助设计与图形学学报编委
Presence: VR&AR 国际期刊编委
Frontiers in VR 国际期刊编委
中国计算机学会虚拟现实与可视化技术专委会副主任
中国图学学会理事/计算机图学专委会秘书长
中国计算机学会CAD&CG专委委员
中国计算机学会人机交互专委委员
中国图象图形学会虚拟现实专委会委员
中国图象图形学会智能图形专委会委员
中国人工智能学会元宇宙专委会委员
上海图学学会理事